About the Bugs category (2)
Drag and drop sample (5)
Possible physics bug in current version 4 alpha (1)
"Zip" download button for playground "Height Map" hangs and fails (2)
billboardMode on a gltf assets doesn't works as it should (1)
Error in BRDFTextureTools.GetEnvironmentBRDFTexture (3)
Error in sample .babylon code ( 2 ) (22)
Inverted Height Maps Have Stopped Working (14)
Chrome 72.0.3626.105 Mobile App - objects disappear after few seconds, changes to 2d rectangle (19)
AssetTask does not load HDRCubeTextures and EquiRectangularCubeTextures (9)
KTX texture problem (18)
VRExperienceHelper is not optimal for a phone experience (7)
GUI / Keyboard observable issue when setting canvas.focus() immediately when creating scene (3)
TypeScript Compiler Error (8)
Typescript types don't work --isolatedModules flag (3)
[SOLVED] Gizmo (PositionGizmo) arrows are black (v4) (2)
scene.enablePhysics isn't defined unless Inspector is imported for side effects (4)
Debuglayer CSS is not compatible with Bulma (2)
toEulerAngles Conversion Issue (11)
Potential issue with sprite rendering and planes? (16)
Cloning a parented empty (9)
Triangle.gltf does not displayed in Babylon JS Sandbox (16)
The websites and playground seem to be down? ( 2 3 ) (56)
BABYLON.GUI.TextBlock.text (2)
Impulse position doesn't update (5)
Bug when adding ScrollViewer to another control, before adding parent control to AdvancedTexture (3)
White blinking on Samsung (14)
isPlaying flag turns to false right after 'stop' call ignoring it's 'time' parameter (2)
Include .mtl caching in indexedDB (2)
Breaking changes when migrating from 3.* to 4.*? ( 2 ) (25)