About the Bugs category (2)
Gltf import and pbr materials (6)
Material metadata is null (5)
Cannon.js NPM "CANNON is not defined" in v4.0.0-alpha.21 but works in v4.0.0-alpha.16 (2)
webGL errors with terrain (10)
Issues between ShadowGenerator and IOS/OSX (7)
PhysicsImpostor.CylinderImpostor type causes error (when used with new BABYLON.PhysicsImpostor) (5)
Shader Material doesn't work with instances (2)
GUI clipChildren invalidate rect (9)
DynamicTexture preventing asset load (3)
Scene become black when highlight an object with an invalid video texture (5)
White blinking on Samsung (12)
Quat.FromEulerAngles() function not found in 3.3 playgrounds (5)
GUI zIndex not updating (7)
HTC Vive pointerDownAnimation breaked? (9)
SPS.updateParticleVertex Gives Vertex Undefined Error in (3)
Water material positioning / darkness (7)
Error in NullEngine for DynamicTexture (4)
Black triangles with ExtrudeShape function (4)
Failures using build environment resources due to case sensitive paths (4)
BABYLON.GUI is undefined-- .Bug in 'babylon.gui.js' module (4)
onDragObservable resets pivotPoint (7)
[SOLVED] NullEngine and screen space calculation (5)
Rotation Gizmo Snapping Bug (4)
Creating instances of clones of a mesh (3)
ArcRotateCamera framing behavior pop (3)
TransformNode.rotationQuaternion does not default to null (3)
Latest 4.4.0 version to fix error TS2687 (5)
Babylon GUI alpha of container overriding alpha of children controls (8)
"POINTERDOUBLETAP" and "POINTERUP" will have some problems on Android phones (3)