Bugs


Topic Replies Activity
Shader compilation issue with clear coat tint 7 February 14, 2020
Issue with custom shapes rendering 3 February 14, 2020
Upgrading 4.0.3 stable version to 4.1.0-beta.27 6 February 14, 2020
Objects coordinates are changed on save. Reproduced in my Project and Sandbox 16 February 14, 2020
In the Documents the Frame Version of Playgrounds No Longer Works 5 February 13, 2020
Sprite blendmodes not working correctly 22 February 13, 2020
Preview version problem 6 February 12, 2020
NullEngine not added to EngineStore Instances Array 2 February 11, 2020
Desktop Editor is Saving Project Incorrectly 9 February 10, 2020
Active faces of instancied mesh from GLB works differently in preview/stable version 3 February 10, 2020
Error when adding InstanceMesh 3 February 10, 2020
Problem with setAbsolutePosition 11 February 10, 2020
Playground Not Secure 7 February 9, 2020
Cannot set property 'LoaderInjectedPhysicsEngine' of undefined 12 February 7, 2020
BaseTexture.WhenAllReady throws uncaught TypeError for CubeTexture 4 February 6, 2020
'WebXR not available' on Quest in Firefox Reality 4 February 6, 2020
Default is not prevented after interacting with gizmo 5 February 5, 2020
Mirror texture with freezing active meshes 6 February 4, 2020
Bounding Box - World Center 3 February 4, 2020
NullEngine collision with object updated by position 2 February 4, 2020
Mesh is breaking on export 12 January 31, 2020
NME - Bug causing inputs to be duplicated in the property sidebar on click 4 January 30, 2020
GLTFExport has stopped exporting metadata - probably a regression 12 January 30, 2020
Cannot read property '_getEffectiveTarget' of undefined in action.then 8 January 29, 2020
ScrollViewer + StackPanel resizing 11 January 29, 2020
Screenshot woes 6 January 29, 2020
Copy textures to output must be checked 10 January 29, 2020
setPreTransformMatrix does not affect triangle visibility 4 January 28, 2020
NME minor visual bug 5 January 28, 2020
Babylon generating transparency nodes in Maya 2019 13 January 28, 2020