# Completed Features

**URL:** https://forum.babylonjs.com/c/completed-features/15.md?page=2

[Latest](https://forum.babylonjs.com/latest.md) · [Categories](https://forum.babylonjs.com/categories.md) · [Tags](https://forum.babylonjs.com/tags.md)

**Page:** 3

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## [Add new badge 'Accidentally deleted' to the Forum](https://forum.babylonjs.com/t/add-new-badge-accidentally-deleted-to-the-forum/54092)

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**Author:** [@mawa](https://forum.babylonjs.com/u/mawa)\
**Replies:** 20\
**Last updated:** [October 15, 2024, 1:16pm UTC](https://forum.babylonjs.com/t/add-new-badge-accidentally-deleted-to-the-forum/54092 "2024-10-15T13:16:59Z")

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Dears, Yours may or may not be aware of the late ‘mistake’ happening while trying to deal with ‘the buggers’ attempting to shaken our community on this Forum. Accidentally, an account from one of our valuable member ha…

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## [Feature for OBJ Loader ZBrush MRGB Support](https://forum.babylonjs.com/t/feature-for-obj-loader-zbrush-mrgb-support/53190)

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**Author:** [@Moriy](https://forum.babylonjs.com/u/Moriy)\
**Replies:** 4\
**Last updated:** [September 27, 2024, 6:55am UTC](https://forum.babylonjs.com/t/feature-for-obj-loader-zbrush-mrgb-support/53190 "2024-09-27T06:55:18Z")

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I find that Babylon OBJ Loader is not support Zbrush MRGB which is a special format about vertex color. If this feature is necessary to add into babylonjs, I think I can provide a pr to support this feature :grinning: …

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## [HDR JPG Loader Request](https://forum.babylonjs.com/t/hdr-jpg-loader-request/45807)

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**Author:** [@SirFizX](https://forum.babylonjs.com/u/SirFizX)\
**Replies:** 8\
**Last updated:** [September 13, 2024, 3:44pm UTC](https://forum.babylonjs.com/t/hdr-jpg-loader-request/45807 "2024-09-13T15:44:24Z")

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I humbly request that Babylon.js implement a similar loader to this Three.js loader.

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## [Resetting Trailmesh \[COMPLETED\]](https://forum.babylonjs.com/t/resetting-trailmesh-completed/52553)

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**Author:** [@phaselock](https://forum.babylonjs.com/u/phaselock)\
**Replies:** 3\
**Last updated:** [August 19, 2024, 3:31pm UTC](https://forum.babylonjs.com/t/resetting-trailmesh-completed/52553 "2024-08-19T15:31:32Z")

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Repro: Babylon.js Playground Motivation: The current Trailmesh does not update the trail correctly when the generator mesh changes its position in one frame. Coupled with long trails, short paths and moving targets, thi…

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## [Fix Vector3's method compatibility with IVector3Like](https://forum.babylonjs.com/t/fix-vector3s-method-compatibility-with-ivector3like/52593)

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**Author:** [@Vortex](https://forum.babylonjs.com/u/Vortex)\
**Replies:** 26\
**Last updated:** [August 7, 2024, 9:45pm UTC](https://forum.babylonjs.com/t/fix-vector3s-method-compatibility-with-ivector3like/52593 "2024-08-07T21:45:29Z")

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Currently, Vector3 has some strange behavior when compared to other vector and color classes. It is the only vector/color class that uses internal coordinates (\_x, \_y, \_z) and tracks when they are updated. All of its met…

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## [Gaussian Splatting in Babylon.js](https://forum.babylonjs.com/t/gaussian-splatting-in-babylon-js/45027)

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**Author:** [@SonnyC56](https://forum.babylonjs.com/u/SonnyC56)\
**Replies:** 39\
**Last updated:** [July 30, 2024, 4:54pm UTC](https://forum.babylonjs.com/t/gaussian-splatting-in-babylon-js/45027 "2024-07-30T16:54:31Z")

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Has anyone seen an implementation of G splats in Babylon? For reference, here is a webGL viewer - https://gsplat.tech/ Luma.ai and Poly.cam have similar options on their websites. Here is an implementation in three.js…

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## [Wide raycasts and overlap tests with Havok](https://forum.babylonjs.com/t/wide-raycasts-and-overlap-tests-with-havok/40887)

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**Author:** [@kloklike](https://forum.babylonjs.com/u/kloklike)\
**Replies:** 2\
**Last updated:** [July 15, 2024, 11:00am UTC](https://forum.babylonjs.com/t/wide-raycasts-and-overlap-tests-with-havok/40887 "2024-07-15T11:00:00Z")

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It would be useful to have a “wide” raycast – basically a ray that has a radius rather than being infinitely thin. It would help for auto-aiming and other situations where you want to know about a near-miss. Without it…

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## [Trail mesh with uvs \[COMPLETED\]](https://forum.babylonjs.com/t/trail-mesh-with-uvs-completed/47965)

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**Author:** [@phaselock](https://forum.babylonjs.com/u/phaselock)\
**Replies:** 15\
**Last updated:** [June 5, 2024, 7:25am UTC](https://forum.babylonjs.com/t/trail-mesh-with-uvs-completed/47965 "2024-06-05T07:25:19Z")

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Hi! I would like to implement a custom trail vfx on a transform node with the trailMesh, using a uv animated texture. Mainly to keep perf as high as possible. Eyeballing the src, it seems the trailMesh uses a tubular rib…

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## [Optimizing performance of GreasedLineMesh.\_setPoints](https://forum.babylonjs.com/t/optimizing-performance-of-greasedlinemesh-setpoints/49168)

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**Author:** [@kzhsw](https://forum.babylonjs.com/u/kzhsw)\
**Replies:** 15\
**Last updated:** [April 8, 2024, 7:54am UTC](https://forum.babylonjs.com/t/optimizing-performance-of-greasedlinemesh-setpoints/49168 "2024-04-08T07:54:30Z")

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When creating GreasedLineMesh, it’s observed that the creation is very slow when having ~10k points, example below, see console for creation time, which takes 5310ms on my laptop: After profiling with chrome devtools, …

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## [Offer alternative to Babylon.js CDN](https://forum.babylonjs.com/t/offer-alternative-to-babylon-js-cdn/48982)

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**Author:** [@stefnotch](https://forum.babylonjs.com/u/stefnotch)\
**Replies:** 5\
**Last updated:** [March 25, 2024, 4:03pm UTC](https://forum.babylonjs.com/t/offer-alternative-to-babylon-js-cdn/48982 "2024-03-25T16:03:10Z")

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I installed Babylon.js through npm, as in npm i @babylonjs/core. Then I imported it, and happily used it on a website. Problem However, when using the Babylon.js WebGPU backend, it makes a request to https://cdn.babylo…

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