Feature requests


Topic Replies Activity
About the Feature requests category 1 May 6, 2019
Support 2D array textures (GL_TEXTURE_2D_ARRAY) 4 October 15, 2019
Babylonjs gui svg icon id support 9 October 15, 2019
Allow CustomMaterial to use UV3 - UV6 8 October 13, 2019
Port to asm.js/webassembly, is it worth? 2 October 11, 2019
Support for XR/VR eye tracking (Pupil Labs) 6 October 10, 2019
Better support to Texture Packer 7 October 10, 2019
Expandable Solid Particle System 14 October 9, 2019
[SOLVED] Possibility to pause rendering without removing render loops 4 October 1, 2019
Upload .blend files to forum 3 September 25, 2019
High Quality Shadows 17 September 25, 2019
Change the movement distance of the XRCamera and XRController by scalling 3 September 23, 2019
Observable for engine dispose 3 September 23, 2019
Ideas and additions for the editor 6 September 17, 2019
Screenshot in high resolution [Sandbox] 9 September 16, 2019
Adding "cross" to the class Vector3? 5 September 16, 2019
Pass Path3D to MeshBuilder.ExtrudeShape and similar classes 3 September 8, 2019
Сhange material for sub-mesh in the editor 1 August 21, 2019
MultiPick Sprites 3 August 15, 2019
RELEASE.md with all changes 7 August 14, 2019
Make Edge Render have a Fog Option 18 August 12, 2019
Define typescript interface for options of method to make screenshots 41 August 5, 2019
Please ad an intensity slider for the enfironment light in the Inspector 16 August 1, 2019
PlaneRotationGizmo - use rotation if quaternion is null 13 July 31, 2019
Extend LensFlare constructor for use BABYLON.Texture 5 July 29, 2019
Basis Textures support 3 July 25, 2019
Make docs more readable and user-friendly 24 July 24, 2019
ShaderMaterial should be able to load shaders with .glsl extension 3 July 22, 2019
Overcome limitation of max. 4 light sources 7 July 18, 2019
Input Manager to rule them all 38 July 17, 2019