# 3DS max animation groups broken?

**URL:** <https://forum.babylonjs.com/t/3ds-max-animation-groups-broken/15062>\
**Category:** Content creation (3dsMax, Maya, Blender, glTF)\
**Created:** [October 20, 2020, 1:26pm UTC](https://forum.babylonjs.com/t/3ds-max-animation-groups-broken/15062 "2020-10-20T13:26:30Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![Luc\_Clayton](https://avatars.discourse-cdn.com/v4/letter/l/848f3c/32.png) [@Luc\_Clayton](https://forum.babylonjs.com/u/Luc_Clayton)\
**Post date:** [October 20, 2020, 1:26pm UTC](https://forum.babylonjs.com/t/3ds-max-animation-groups-broken/15062/1 "2020-10-20T13:26:30Z")

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Hi All,

We are experiencing some problems creating animation groups in 3DS and exporting them to Babylon. Essentially there is an error popping up when adding groups inside 3DS and then also the export of the animations doesn’t work. The same happens with older versions of Babylon and in 3DS 2021 and 2020. Here is a video of what happens. Does anyone else experience this or know what is going wrong?

[https://vimeo.com/470183369/68390fcba7](https://vimeo.com/470183369/68390fcba7)

Many thanks in advance

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**Author:** ![Luc\_Clayton](https://avatars.discourse-cdn.com/v4/letter/l/848f3c/32.png) [@Luc\_Clayton](https://forum.babylonjs.com/u/Luc_Clayton)\
**Post date:** [October 20, 2020, 1:31pm UTC](https://forum.babylonjs.com/t/3ds-max-animation-groups-broken/15062/2 "2020-10-20T13:31:13Z")

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Just to add, we had this problem with an older version of Babylon but updating to the latest version still has the same problem

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [October 21, 2020, 11:37am UTC](https://forum.babylonjs.com/t/3ds-max-animation-groups-broken/15062/3 "2020-10-21T11:37:14Z")

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@Guillaume_Pelletier might be able to help on this one ?

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**Author:** ![Guillaume\_Pelletier](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/guillaume_pelletier/32/3695_2.png) [@Guillaume\_Pelletier](https://forum.babylonjs.com/u/Guillaume_Pelletier)\
**Post date:** [October 21, 2020, 12:35pm UTC](https://forum.babylonjs.com/t/3ds-max-animation-groups-broken/15062/4 "2020-10-21T12:35:57Z")

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could you share project to reproduce?

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**Author:** ![Luc\_Clayton](https://avatars.discourse-cdn.com/v4/letter/l/848f3c/32.png) [@Luc\_Clayton](https://forum.babylonjs.com/u/Luc_Clayton)\
**Post date:** [October 21, 2020, 12:52pm UTC](https://forum.babylonjs.com/t/3ds-max-animation-groups-broken/15062/5 "2020-10-21T12:52:19Z")

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Hi @Guillaume_Pelletier.

Any scene that we add animation groups to does this. In this example I just added a box to an empty scene and then tried to add animation groups. [animation group on Vimeo](https://vimeo.com/470183369/68390fcba7)

We get this same error on 3ds max 2020 and 2021 and on older versions of Babylon as well as newer versions. Do you or anyone else have this error with 3DS max and animation groups or does it work fine? It just seems odd that we get this error on all the workstations in our studio and with any version of 3DS and any version of Babylon.

Many thanks

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**Author:** ![Guillaume\_Pelletier](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/guillaume_pelletier/32/3695_2.png) [@Guillaume\_Pelletier](https://forum.babylonjs.com/u/Guillaume_Pelletier)\
**Post date:** [October 22, 2020, 8:37am UTC](https://forum.babylonjs.com/t/3ds-max-animation-groups-broken/15062/6 "2020-10-22T08:37:09Z")

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Well, i done the same process as in your video and I was not able to reproduce. Using the latest version of BabylonExporter and Max2021 (under win64). I’m agree something is wrong but i do not guess what for the moment. Did you test either on Mac And Windows ?

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**Author:** ![Luc\_Clayton](https://avatars.discourse-cdn.com/v4/letter/l/848f3c/32.png) [@Luc\_Clayton](https://forum.babylonjs.com/u/Luc_Clayton)\
**Post date:** [October 22, 2020, 11:44am UTC](https://forum.babylonjs.com/t/3ds-max-animation-groups-broken/15062/7 "2020-10-22T11:44:54Z")

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That is so weird. yes we use PC. Specifically the 3DS max version we are using is 23.2.0.2215 and the Babylon version is v20201012.1. But we did get this same problem on older versions of 3DS max and Babylon.

Do you know if there could be a problem writing the id when we save the animation group? Do you know where this gets saved?. Sometimes we can get the groups to work if we export to JSON files then re-import them.

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**Author:** ![Guillaume\_Pelletier](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/guillaume_pelletier/32/3695_2.png) [@Guillaume\_Pelletier](https://forum.babylonjs.com/u/Guillaume_Pelletier)\
**Post date:** [October 22, 2020, 11:58am UTC](https://forum.babylonjs.com/t/3ds-max-animation-groups-broken/15062/8 "2020-10-22T11:58:38Z")

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I did not wrote this part at all, so i must dig inside to understand the details and give you trustable answer :-). i will let you know.

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**Author:** ![Luc\_Clayton](https://avatars.discourse-cdn.com/v4/letter/l/848f3c/32.png) [@Luc\_Clayton](https://forum.babylonjs.com/u/Luc_Clayton)\
**Post date:** [October 22, 2020, 12:02pm UTC](https://forum.babylonjs.com/t/3ds-max-animation-groups-broken/15062/9 "2020-10-22T12:02:57Z")

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Ah ace thank you

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**Author:** ![Parikshit\_Adhikary](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/parikshit_adhikary/32/49057_2.png) [@Parikshit\_Adhikary](https://forum.babylonjs.com/u/Parikshit_Adhikary)\
**Post date:** [November 14, 2025, 12:18pm UTC](https://forum.babylonjs.com/t/3ds-max-animation-groups-broken/15062/10 "2025-11-14T12:18:28Z")

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When I open the 3ds Max file for the first time and use Asset Replace, all textures and assets load correctly.  
But after saving the same file and reopening it, all textures and assets become missing again.

Why is this happening, and how can I fix it?
