Hi @Guillaume_Pelletier ,
I hope I’m correct in pinging you in this question, as you seem to be the 3DS Max exporter guru
I have a scene (see attached 3DSMax 2019 scene with texture) to export into a gltf/glb file.
The first material has a normal intensity of 0, th second of 2.
When I export this manually or with Maxscript, the first normal intensity is used for both materials.
The gltf json file states:
“normalTexture”:{“index”:0,“scale”:0.0}
for both materials.
When I switch the normal intensity of the materials, the gltf json file states:
“normalTexture”:{“index”:0,“scale”:2.0}
for both materials.
Am I doing something wrong?
Thank you for any feedback!
2_normal_materials_Max2019.zip (43.8 KB)