# 3dsMax exporter, Physical Material, and inverted alpha convention

**URL:** <https://forum.babylonjs.com/t/3dsmax-exporter-physical-material-and-inverted-alpha-convention/17759>\
**Category:** Questions\
**Created:** [January 22, 2021, 2:02pm UTC](https://forum.babylonjs.com/t/3dsmax-exporter-physical-material-and-inverted-alpha-convention/17759 "2021-01-22T14:02:28Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [January 22, 2021, 4:32pm UTC](https://forum.babylonjs.com/t/3dsmax-exporter-physical-material-and-inverted-alpha-convention/17759/2 "2021-01-22T16:32:13Z")

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Adding @Guillaume_Pelletier in case he has a clue.

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_[View the full topic](https://forum.babylonjs.com/t/3dsmax-exporter-physical-material-and-inverted-alpha-convention/17759)._
