After updating to 4.1 texture asset loading task doesn’t finish when the file is not available:
task.onError, task.onFinish, assetsManager.onTaskErrorObservable, assetsManager.onTasksDoneObservable are all not called. Also apart from the 404 I’m not getting any console errors.
Can you repro in the PG? I’ll be happy to fix it for 4.2 (which alpha0 is already live (it is a clone of 4.1 ;))
I ll have some a tiny bit later today
Will be fixed by next nightly
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