# A blender addon for babylonjs scene viewing

**URL:** <https://forum.babylonjs.com/t/a-blender-addon-for-babylonjs-scene-viewing/57580>\
**Category:** Demos and projects\
**Created:** [April 2, 2025, 8:51pm UTC](https://forum.babylonjs.com/t/a-blender-addon-for-babylonjs-scene-viewing/57580 "2025-04-02T20:51:17Z")\
**Posts on this page:** 1\
**Showing post:** 5

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**Author:** ![Heaust-ops](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/heaust-ops/32/45470_2.png) [@Heaust-ops](https://forum.babylonjs.com/u/Heaust-ops)\
**Post date:** [April 3, 2025, 8:10am UTC](https://forum.babylonjs.com/t/a-blender-addon-for-babylonjs-scene-viewing/57580/5 "2025-04-03T08:10:40Z")

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> without DOM

oh is it like a “write once, run anywhere” @ native speeds thing? I took a look at the [examples](https://github.com/BabylonJS/BabylonNativeExamples) and going over [the docs](https://github.com/BabylonJS/BabylonNative/blob/master/Documentation)

> So, the Python component could be used by any Python client, not just Blender but potentialy other apps using Python like Maya or Substance.

and this does sound useful : O

> Let me know if you’d be interested in a collab

but rn I’m too in the dark about how all this works to meaningfully contribute to anything involving this : P

I do think this is an amazing idea tho, writing it once and having it be an addon-bridge for every 3D program at once : O

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