# About .glb convert to .babylon

**URL:** <https://forum.babylonjs.com/t/about-glb-convert-to-babylon/7324>\
**Category:** Bugs\
**Created:** [December 2, 2019, 6:58am UTC](https://forum.babylonjs.com/t/about-glb-convert-to-babylon/7324 "2019-12-02T06:58:01Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![yang\_liu](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/yang_liu/32/1881_2.png) [@yang\_liu](https://forum.babylonjs.com/u/yang_liu)\
**Post date:** [December 2, 2019, 6:58am UTC](https://forum.babylonjs.com/t/about-glb-convert-to-babylon/7324/1 "2019-12-02T06:58:01Z")

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I download [ufo.glb](https://github.com/BabylonJS/MeshesLibrary/blob/master/ufo.glb) file from the Model Library, and import to [sandbox](https://sandbox.babylonjs.com/) , animations and skeletons is correct.

 ![%E5%BE%AE%E4%BF%A1%E6%88%AA%E5%9B%BE_20191202145118](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/3/3d96947f2da76201d83bfefcae9f87fc451d958e.png)

I export it to babylon file, and upload to sandbox again, it looks like animations and skeletons is error, [Alien.glb](https://github.com/BabylonJS/MeshesLibrary/blob/master/alien.glb) made the same error. What did I miss?

 ![%E5%BE%AE%E4%BF%A1%E6%88%AA%E5%9B%BE_20191202145251](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/5/5408ead9bdea150852f9c5e097ffbad31999a359.png)

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [December 2, 2019, 4:16pm UTC](https://forum.babylonjs.com/t/about-glb-convert-to-babylon/7324/2 "2019-12-02T16:16:56Z")

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@drigax is working on it 😉

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**Author:** ![PirateJC](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/piratejc/32/1003_2.png) [@PirateJC](https://forum.babylonjs.com/u/PirateJC)\
**Post date:** [December 2, 2019, 5:49pm UTC](https://forum.babylonjs.com/t/about-glb-convert-to-babylon/7324/3 "2019-12-02T17:49:18Z")

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Here’s a link to the issue if you want to follow it’s progress:

> <https://github.com/BabylonJS/Babylon.js/issues/7244>
>
> Forum post with context and example:
> https://forum.babylonjs.com/t/about-glb-convert-to-babylon/7324

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**Author:** ![Drigax](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/drigax/32/16585_2.png) [@Drigax](https://forum.babylonjs.com/u/Drigax)\
**Post date:** [December 2, 2019, 6:07pm UTC](https://forum.babylonjs.com/t/about-glb-convert-to-babylon/7324/4 "2019-12-02T18:07:41Z")

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Thanks for the report, Looks like we’re missing skeleton and animation group serialization for our .babylon exporter as well. Should be a similar fix to [GLTF serializer: Add bones and morph target animation support · Issue #5100 · BabylonJS/Babylon.js · GitHub](https://github.com/BabylonJS/Babylon.js/issues/5100) (With far less accessor/buffer headache)So I should be able to tackle this immediately after 🙂

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**Author:** ![yang\_liu](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/yang_liu/32/1881_2.png) [@yang\_liu](https://forum.babylonjs.com/u/yang_liu)\
**Post date:** [December 3, 2019, 3:15pm UTC](https://forum.babylonjs.com/t/about-glb-convert-to-babylon/7324/5 "2019-12-03T15:15:13Z")

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good!
