I was using version 4.0.3 which worked very well with a glb containing instancied meshes.
Until my needs change slightly and the clone() function did not work on a node for this version.
So I started using the preview version v4.1.0-beta.24. The clone () function works well
By cons … now looking at the number of faces that my scene consumes, I find myself with all of the faces even using the instances, which is not the case on the stable version.
I tested by putting only the GLB in a scene without any treatment, and I confirm that the counter does not have the same result at all (the drawcall are ok however).
Do you have an idea of the problem ?
A big thank you in advance, and I take this opportunity to say bravo to your team!