Add LightMap in the Inspector does add Diffuse

All those new add Texture Buttons does not what they should.

Expector 4.1.0-alpha.1

You need to be a bit more precise. Can you describe what you are doing? Provide a walkthrough or screen capture?

I click on add lightmap and get a diffuse.
If i add a emissive i get a metallic.


woot :slight_smile: Let me check !

Ok will be fixed in next nightly

Thanks a lot!