# Adding a background image that is not affected by the Default Rendering Pipeline post processes

**URL:** <https://forum.babylonjs.com/t/adding-a-background-image-that-is-not-affected-by-the-default-rendering-pipeline-post-processes/34494>\
**Category:** Questions\
**Created:** [October 4, 2022, 9:08pm UTC](https://forum.babylonjs.com/t/adding-a-background-image-that-is-not-affected-by-the-default-rendering-pipeline-post-processes/34494 "2022-10-04T21:08:49Z")\
**Posts on this page:** 1\
**Showing post:** 3

<div class="post-metadata">

**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [October 5, 2022, 12:56pm UTC](https://forum.babylonjs.com/t/adding-a-background-image-that-is-not-affected-by-the-default-rendering-pipeline-post-processes/34494/3 "2022-10-05T12:56:30Z")

</div>

You can do it as you did with two cameras but by blending the last post process of the pipeline with the current framebuffer (which contains the layer image at that point) instead of simply replacing the framebuffer with the result of the pipeline (which is the default behaviour).

Here’s a PG that is doing that:

> **[Babylon.js Playground](https://www.babylonjs-playground.com/#08A2BS%23182)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

You need to set a scene clear color with `alpha=0` for it to work as expected.

---

_[View the full topic](https://forum.babylonjs.com/t/adding-a-background-image-that-is-not-affected-by-the-default-rendering-pipeline-post-processes/34494)._
