# Additional postprocessing with Pipeline

**URL:** <https://forum.babylonjs.com/t/additional-postprocessing-with-pipeline/19459>\
**Category:** Questions\
**Created:** [March 25, 2021, 12:16pm UTC](https://forum.babylonjs.com/t/additional-postprocessing-with-pipeline/19459 "2021-03-25T12:16:26Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![jayakannan](https://avatars.discourse-cdn.com/v4/letter/j/ee59a6/32.png) [@jayakannan](https://forum.babylonjs.com/u/jayakannan)\
**Post date:** [March 30, 2021, 12:26pm UTC](https://forum.babylonjs.com/t/additional-postprocessing-with-pipeline/19459/7 "2021-03-30T12:26:23Z")

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Thanks a lot for your reply @labris . Please clear my confusion. One of the solution to overcome aliasing, I saw that the super sampling is

```auto
new BABYLON.PassPostProcess("scale_pass", 4.0, camera, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
    new BABYLON.PassPostProcess("scale_pass", 2.0, camera, BABYLON.Texture.BILINEAR_SAMPLINGMODE);
    new BABYLON.PassPostProcess("scale_pass", 1.0, camera, BABYLON.Texture.BILINEAR_SAMPLINGMODE);

```

Please have a look into this [Anti-aliasing problem - Questions & Answers - HTML5 Game Devs Forum](https://www.html5gamedevs.com/topic/32518-anti-aliasing-problem/) . here only I got above lines for supersampling. And It is overcoming the aliasing issue too. But the solution given in this link [How to get antialiased render output like this - #17 by Evgeni\_Popov](https://forum.babylonjs.com/t/how-to-get-antialiased-render-output-like-this/19433/17) doesn’t have those three lines of codes. So What is actually supersampling. Please help me to understand

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