Hello! I have a hollow cylinder and a cylinder rolling down an incline plane. Currently, both objects reach the bottom of the plane at the same time; however, the cylinder should reach the bottom of the plane before the hollow cylinder.
I was wondering if there is a way to take into account the moment of inertia and adjust the acceleration/velocity of the hollow cylinder.
Ah I see, I don’t think the Physics Impostor of type Cylinder will account for the hole inside the mesh from CreateTube. I wonder if there’s a way to “subtract” Physics Impostors from one another. Hope someone more experienced can shed light on this.
Possible workarounds:
Changing the friction or mass of the hollow cylinder
Using a Compound Body made up of boxes to form a hollow cylinder.