GUI 2d mapped onto cone, with single Ellipse Control (called e1)… and I’m X-animating its position within the ADT… using e1.leftInPixels.
Notice that the ellipse is sort-of partially blocked as it passes across the camera-side of the cone.
Now pan camera until you are in over-head view. Notice that ellipse looks good as it animates. No blocking of view (other than the animation loop-back point, expected).
For some reason… when viewing the ellipse animation from the “front”, ellipse gets “culled” as it passes camera-side of cone. By default, cam beta is 1.18. Values of 1.0 and lower… ellipse stays in view. Value of 1.3, and ellipse almost completely disappears as it passes cam-side.
Something depth-sorty or texture-mappy is happening here. Anyone wanna help? Feel free to put a clue inside a snowball, and throw it at my head. (thx!)