# ALONE – a narrative survival game made with Babylon.js (trailer)

**URL:** <https://forum.babylonjs.com/t/alone-a-narrative-survival-game-made-with-babylon-js-trailer/64571>\
**Category:** Demos and projects\
**Created:** [November 5, 2026, 9:53am UTC](https://forum.babylonjs.com/t/alone-a-narrative-survival-game-made-with-babylon-js-trailer/64571 "2026-11-05T09:53:23Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![DRLeria](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/drleria/32/50928_2.png) [@DRLeria](https://forum.babylonjs.com/u/DRLeria)\
**Post date:** [November 5, 2026, 9:53am UTC](https://forum.babylonjs.com/t/alone-a-narrative-survival-game-made-with-babylon-js-trailer/64571/1 "2026-11-05T09:53:23Z")

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Hi Babyloniers!

I’m currently developing **ALONE** , a narrative survival game that runs in the browser, and I wanted to share the progress.

 ![alone_key_wide_1920x1080](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/d/b/db973826e98954cd99e66558307721176f8ee7c8.jpeg)

You play Danny, who lives alone in a forest years after civilization ended, listening to radio signals from an almost empty world. To survive, you have to:

- **Scavenge** the forest and abandoned places for materials
- **Craft** tools and keep your shelter running
- **Grow crops** : plant, water and harvest your own food
- **Raise hens** for eggs
- **Fish** the river and **cook** what you gather
- **Defend** yourself during night sieges
- **Explore** to find hidden places and old bunkers
- Get around on an old bike
- Pass the time with **mini-games** : radio chess, Morse code, lockpicking, soldering, photography and more

…and plenty more surprises waiting to be found.

ALONE has a full story, but the game doesn’t stop when the story does. Once you reach the end of the narrative, life goes on: you keep up your daily routines, scavenge for new materials as they turn up, make contact with other survivors over the radio and trade with them. It’s a world you can keep living in.

It has an isometric camera and flat-shaded low-poly art, with a day/night cycle and weather.

**Technical bits:**

- Babylon.js 9
- Character always visible: anything between the camera and Danny dissolves in a dithered circle around him (screen-space + depth test in a PBRCustomMaterial shader, `discard` with interleaved gradient noise, so no transparency sorting and no extra pass)
- KTX2 GPU textures, which cut texture memory from about 400 MB to about 106 MB
- Installable offline web app (PWA): once it’s loaded, you can play without a connection
- Keyboard, full gamepad support and touch controls
- English and Spanish, picked automatically from the browser

**Tools & assets**

- **Code:** built with vibe coding (AI-assisted programming), also used to generate some assets
- **Character:** designed in Character Creator
- **Animations:** [Universal Animation Library](https://quaternius.itch.io/universal-animation-library) by Quaternius, plus custom ones made in Blender (bike riding, attacks…)
- **3D models:** mostly modeled in 3ds Max and Blender, some made with AI
- **Images & art:** generated with GPT Image 2
- **Music & voice-over:** ElevenLabs

Here’s the 60-second trailer. Everything in it is real in-game footage:

[![](https://img.youtube.com/vi/5JQsPKNY96s/maxresdefault.jpg "ALONE – Trailer | Narrative Survival Game (Coming soon)") ](https://www.youtube.com/watch?v=5JQsPKNY96s)

Thanks to the Babylon team and community! 🤟

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**Author:** ![tracy74crawford](https://avatars.discourse-cdn.com/v4/letter/t/bbce88/32.png) [@tracy74crawford](https://forum.babylonjs.com/u/tracy74crawford)\
**Post date:** [November 5, 2026, 11:43am UTC](https://forum.babylonjs.com/t/alone-a-narrative-survival-game-made-with-babylon-js-trailer/64571/2 "2026-11-05T11:43:49Z")

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