# An intersect path of two meshes

**URL:** <https://forum.babylonjs.com/t/an-intersect-path-of-two-meshes/7928>\
**Category:** Questions\
**Created:** [January 8, 2020, 10:40pm UTC](https://forum.babylonjs.com/t/an-intersect-path-of-two-meshes/7928 "2020-01-08T22:40:29Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![avin](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/avin/32/14454_2.png) [@avin](https://forum.babylonjs.com/u/avin)\
**Post date:** [January 10, 2020, 6:20pm UTC](https://forum.babylonjs.com/t/an-intersect-path-of-two-meshes/7928/9 "2020-01-10T18:20:52Z")

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seems like I can solve this problem with [Use Facet Data - Babylon.js Documentation](https://doc.babylonjs.com/how_to/how_to_use_facetdata) and `getClosestFacetAtCoordinates`. I can move in cut plane and collect points from the surface of the mesh into an array in correct order.

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