# Animated Hotspot - reference

**URL:** <https://forum.babylonjs.com/t/animated-hotspot-reference/22342>\
**Category:** Questions\
**Created:** [July 13, 2021, 10:34am UTC](https://forum.babylonjs.com/t/animated-hotspot-reference/22342 "2021-07-13T10:34:51Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![jayakannan](https://avatars.discourse-cdn.com/v4/letter/j/ee59a6/32.png) [@jayakannan](https://forum.babylonjs.com/u/jayakannan)\
**Post date:** [July 13, 2021, 10:34am UTC](https://forum.babylonjs.com/t/animated-hotspot-reference/22342/1 "2021-07-13T10:34:52Z")

</div>

Anybody know what is the kind of hotspot used in below link.

[https://www.kia.com/in/vr/showroom/index.html#qyiexterior](https://www.kia.com/in/vr/showroom/index.html#qyiexterior)

---

<div class="post-metadata">

**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [July 13, 2021, 11:04am UTC](https://forum.babylonjs.com/t/animated-hotspot-reference/22342/2 "2021-07-13T11:04:51Z")

</div>

It seems to be simple (animated) sprites.

---

<div class="post-metadata">

**Author:** ![jayakannan](https://avatars.discourse-cdn.com/v4/letter/j/ee59a6/32.png) [@jayakannan](https://forum.babylonjs.com/u/jayakannan)\
**Post date:** [July 13, 2021, 11:19am UTC](https://forum.babylonjs.com/t/animated-hotspot-reference/22342/3 "2021-07-13T11:19:35Z")

</div>

Oh. How to create it. Can you please share a playground on it.

---

<div class="post-metadata">

**Author:** ![Evgeni\_Popov](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/evgeni_popov/32/4432_2.png) [@Evgeni\_Popov](https://forum.babylonjs.com/u/Evgeni_Popov)\
**Post date:** [July 13, 2021, 11:41am UTC](https://forum.babylonjs.com/t/animated-hotspot-reference/22342/4 "2021-07-13T11:41:44Z")

</div>

The doc should help you:

> **[Sprites | Babylon.js Documentation](https://doc.babylonjs.com/divingDeeper/sprites)**
>
> Learn all about sprites in Babylon.js.

I made a mistake however, sprites can’t be children of meshes. If you want a sprite to follow a mesh that would move, you will need to update its position yourself.
