Or add thickens to the line but also keep color per segment (but not with rendering renderOutline that has only one color for the entire line) or add color control to tubes. Or maybe I’m missing here something.
Any solution will be good for me:
Add thickness to LineSystem, but not with renderOutline. To keep control of segment color.
How to change UVs on animation tube (so to make frontUVs array Vectr4 to work)
Also the terms frontUVs and backUVs came from setting the uv ranges for the back and front of a plane, for a tube they really refer to the inside and outside of the tube. more info here
I did set it to updatable but I was expecting to have animation option like LineMesh does. Im animating the shape of it no problem but I need to give part of it a different color and I’m searching for a easy and performance wise good option to do it.
I was not checking verticesData I will do it but if you have other option how to do it like for instance this is done in MeshLine where I just supply an array of Color3 for every segment of the line will be better.
Just like I asked in my thread. Do you have something like this ??
Sorry but I am not clear on what you want. Please post a playground showing how you achive this
together with a playground showing how far you have got with the linesSystem and exactly describe what you want to achieve with refetence to the lines in the system.