# Anti-aliasing of textures at far distances

**URL:** <https://forum.babylonjs.com/t/anti-aliasing-of-textures-at-far-distances/28432>\
**Category:** Questions\
**Created:** [March 15, 2022, 6:34am UTC](https://forum.babylonjs.com/t/anti-aliasing-of-textures-at-far-distances/28432 "2022-03-15T06:34:06Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![Anupam\_Das](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/anupam_das/32/16709_2.png) [@Anupam\_Das](https://forum.babylonjs.com/u/Anupam_Das)\
**Post date:** [March 15, 2022, 6:34am UTC](https://forum.babylonjs.com/t/anti-aliasing-of-textures-at-far-distances/28432/1 "2022-03-15T06:34:06Z")

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I have a texture that has a grid pattern that is high contrast . The AA sucks when the camera is far from the object. In other engines ive been able to get around this by LODing to a lower mip level (aka switching to a blurrier version of the texture) based on depth. Does babylon have any built in functionality for this? Any tips on approaches for this?

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**Author:** ![carolhmj](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/carolhmj/32/25918_2.png) [@carolhmj](https://forum.babylonjs.com/u/carolhmj)\
**Post date:** [March 15, 2022, 10:22am UTC](https://forum.babylonjs.com/t/anti-aliasing-of-textures-at-far-distances/28432/2 "2022-03-15T10:22:43Z")

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It does, you can select mip levels either on code: [Texture | Babylon.js Documentation (babylonjs.com)](https://doc.babylonjs.com/typedoc/classes/babylon.texture#linear_linear_miplinear)

Or live in the Inspector:

 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/d/4/d4a1f9fd29f95a5ca78b079fb775fd5132f2d749.png)

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**Author:** ![Anupam\_Das](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/anupam_das/32/16709_2.png) [@Anupam\_Das](https://forum.babylonjs.com/u/Anupam_Das)\
**Post date:** [March 17, 2022, 1:54am UTC](https://forum.babylonjs.com/t/anti-aliasing-of-textures-at-far-distances/28432/3 "2022-03-17T01:54:20Z")

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Thank you as always Carol.
