# Applying texture changes

**URL:** <https://forum.babylonjs.com/t/applying-texture-changes/14777>\
**Category:** Questions\
**Tags:** material\
**Created:** [October 8, 2020, 3:36pm UTC](https://forum.babylonjs.com/t/applying-texture-changes/14777 "2020-10-08T15:36:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Krishna\_Kishore](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/krishna_kishore/32/3682_2.png) [@Krishna\_Kishore](https://forum.babylonjs.com/u/Krishna_Kishore)\
**Post date:** [October 8, 2020, 3:36pm UTC](https://forum.babylonjs.com/t/applying-texture-changes/14777/1 "2020-10-08T15:36:11Z")

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When I change the texture of material, , I see the mesh disappear , in milliseconds the mesh is appeared with new texture in the mesh, is there way to avoid for smooth texture change

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [October 8, 2020, 4:12pm UTC](https://forum.babylonjs.com/t/applying-texture-changes/14777/2 "2020-10-08T16:12:39Z")

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yes there is 🙂

- you can for instance preload the texture
- or create a dummy mesh with the a cloned material and change the texture for that material and then change the texture on the main one

maybe create a repro in the playground so we can explore together other ideas
