# applyRadialExplosionImpulse How to know which objects are affected

**URL:** <https://forum.babylonjs.com/t/applyradialexplosionimpulse-how-to-know-which-objects-are-affected/44034>\
**Category:** Bugs\
**Created:** [September 12, 2023, 3:02am UTC](https://forum.babylonjs.com/t/applyradialexplosionimpulse-how-to-know-which-objects-are-affected/44034 "2023-09-12T03:02:29Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![bateer\_li](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/bateer_li/32/34002_2.png) [@bateer\_li](https://forum.babylonjs.com/u/bateer_li)\
**Post date:** [September 12, 2023, 3:02am UTC](https://forum.babylonjs.com/t/applyradialexplosionimpulse-how-to-know-which-objects-are-affected/44034/1 "2023-09-12T03:02:29Z")

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I want to know the objects affected by a radial explosion. I may destroy these objects. The V2 version in the source code does not seem to handle this callback function.

 ![20230912110056](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/d/e/de1d2445e84c72cc919f1d24ba595033f05def5d.png)

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**Author:** ![carolhmj](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/carolhmj/32/25918_2.png) [@carolhmj](https://forum.babylonjs.com/u/carolhmj)\
**Post date:** [September 12, 2023, 10:47am UTC](https://forum.babylonjs.com/t/applyradialexplosionimpulse-how-to-know-which-objects-are-affected/44034/2 "2023-09-12T10:47:45Z")

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The callback for v2 is `affectedBodiesCallback`, see the example: [Physics V2 Helpers | Babylon.js Playground (babylonjs.com)](https://playground.babylonjs.com/#E5URLZ#5)
