# Arc Rotate Camera Position

**URL:** <https://forum.babylonjs.com/t/arc-rotate-camera-position/32333>\
**Category:** Questions\
**Created:** [July 20, 2022, 9:08am UTC](https://forum.babylonjs.com/t/arc-rotate-camera-position/32333 "2022-07-20T09:08:23Z")\
**Posts on this page:** 4\
**Page:** 1

<div class="post-metadata">

**Author:** ![mhossry](https://avatars.discourse-cdn.com/v4/letter/m/f07891/32.png) [@mhossry](https://forum.babylonjs.com/u/mhossry)\
**Post date:** [July 20, 2022, 9:08am UTC](https://forum.babylonjs.com/t/arc-rotate-camera-position/32333/1 "2022-07-20T09:08:23Z")

</div>

Dear Community  
This an example of an arc rotate camera

> **[Babylon.js Playground](https://playground.babylonjs.com/#SRZRWV%23839)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

How Can we place this camera to be initially showing the red box at the right as in my screenshot ( so the opposite of this position) , I tried to change every x position but no results showing

 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/f/3/f33aefd8eaa69a60792f627f0a46529290d41a42.png)

Any suggestion will be appreciated  
Thank you

---

<div class="post-metadata">

**Author:** ![JohnK](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/johnk/32/26764_2.png) [@JohnK](https://forum.babylonjs.com/u/JohnK)\
**Post date:** [July 20, 2022, 9:15am UTC](https://forum.babylonjs.com/t/arc-rotate-camera-position/32333/2 "2022-07-20T09:15:54Z")

</div>

What arcRotateCamera shows is determined by angles, alpha, beta and the radius from a target point.

When you position the camera you are changing the alpha, beta and radius.

> **[Camera Introduction | Babylon.js Documentation](https://doc.babylonjs.com/divingDeeper/cameras/camera_introduction#arc-rotate-camera)**
>
> Introduction to the different camera types in Babylon.js.

In your PG the camera is along the negative z axis to filp change to positive z axis

> **[Babylon.js Playground](https://playground.babylonjs.com/#SRZRWV%231043)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

---

<div class="post-metadata">

**Author:** ![mhossry](https://avatars.discourse-cdn.com/v4/letter/m/f07891/32.png) [@mhossry](https://forum.babylonjs.com/u/mhossry)\
**Post date:** [July 20, 2022, 10:46am UTC](https://forum.babylonjs.com/t/arc-rotate-camera-position/32333/3 "2022-07-20T10:46:49Z")

</div>

Thank you @JohnK for the fast response  
I need an additional suggestion  
I adjust my arc rotate camera on the positive coordinate,  
I want to add a rotation slider to rotate the imported mesh left and right with 0 in the center position  
But It seems that the right and left are not accurate with the slider , if I move the slider to the right , the imported mesh rotate to the left  
Any Idea ?  
Thank you

> **[Babylon.js Playground](https://playground.babylonjs.com/#U9AC0N%231153)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

---

<div class="post-metadata">

**Author:** ![labris](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/labris/32/12576_2.png) [@labris](https://forum.babylonjs.com/u/labris)\
**Post date:** [July 20, 2022, 10:53am UTC](https://forum.babylonjs.com/t/arc-rotate-camera-position/32333/4 "2022-07-20T10:53:29Z")

</div>

Just change the slider value as

```auto
        if (skull) {
            skull.rotation.y = value*(-1);
        }

```

Example - [https://playground.babylonjs.com/#U9AC0N#1154](https://playground.babylonjs.com/#U9AC0N#1154)
