# ArcRotateCamera loses animated target

**URL:** <https://forum.babylonjs.com/t/arcrotatecamera-loses-animated-target/61183>\
**Category:** Bugs\
**Tags:** animation, camera, arcrotatecamera\
**Created:** [October 28, 2025, 9:18pm UTC](https://forum.babylonjs.com/t/arcrotatecamera-loses-animated-target/61183 "2025-10-28T21:18:31Z")\
**Posts on this page:** 1\
**Showing post:** 6

<div class="post-metadata">

**Author:** ![labris](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/labris/32/12576_2.png) [@labris](https://forum.babylonjs.com/u/labris)\
**Post date:** [October 29, 2025, 4:03am UTC](https://forum.babylonjs.com/t/arcrotatecamera-loses-animated-target/61183/6 "2025-10-29T04:03:16Z")

</div>

There was the related discussion - [Ray picking in SkinnedMesh](https://forum.babylonjs.com/t/ray-picking-in-skinnedmesh/58029)

I believe it is enough just to add to your retarget function  
`(mesh as BABYLON.Mesh).refreshBoundingInfo(true)`

Example - [https://playground.babylonjs.com/?inspectorv2=true#H0IYZJ#18](https://playground.babylonjs.com/?inspectorv2=true#H0IYZJ#18)

---

_[View the full topic](https://forum.babylonjs.com/t/arcrotatecamera-loses-animated-target/61183)._
