# ArcRotateCamera - remove right mouse button input

**URL:** <https://forum.babylonjs.com/t/arcrotatecamera-remove-right-mouse-button-input/27431>\
**Category:** Questions\
**Created:** [February 7, 2022, 1:38pm UTC](https://forum.babylonjs.com/t/arcrotatecamera-remove-right-mouse-button-input/27431 "2022-02-07T13:38:24Z")\
**Posts on this page:** 2\
**Page:** 1

<div class="post-metadata">

**Author:** ![Jozef\_Plata](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/jozef_plata/32/30733_2.png) [@Jozef\_Plata](https://forum.babylonjs.com/u/Jozef_Plata)\
**Post date:** [February 7, 2022, 1:38pm UTC](https://forum.babylonjs.com/t/arcrotatecamera-remove-right-mouse-button-input/27431/1 "2022-02-07T13:38:25Z")

</div>

Hi,

So I want to completely remove all inputs for ArcRotateCamera, except the rotation part. I’ve removed the zooming in with:

```auto
camera.inputs.remove(camera.inputs.attached.mousewheel);

```

But there’s still an input active on RMB (right mouse button) - camera panning. And I can’t figure out what is the name of the attached input for RMB

---

<div class="post-metadata">

**Author:** ![Jozef\_Plata](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/jozef_plata/32/30733_2.png) [@Jozef\_Plata](https://forum.babylonjs.com/u/Jozef_Plata)\
**Post date:** [February 7, 2022, 2:00pm UTC](https://forum.babylonjs.com/t/arcrotatecamera-remove-right-mouse-button-input/27431/2 "2022-02-07T14:00:52Z")

</div>

Ok I couldn’t figure it out with inputs, so I managed to break the camera panning axis instead with:

```auto
camera.panningAxis = Vector3.Zero();

```

The result is the same. No panning on RMB now!
