# attachToBone issue

**URL:** <https://forum.babylonjs.com/t/attachtobone-issue/11510>\
**Category:** Questions\
**Created:** [June 7, 2020, 9:38pm UTC](https://forum.babylonjs.com/t/attachtobone-issue/11510 "2020-06-07T21:38:51Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![gbz](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/gbz/32/23780_2.png) [@gbz](https://forum.babylonjs.com/u/gbz)\
**Post date:** [June 7, 2020, 10:28pm UTC](https://forum.babylonjs.com/t/attachtobone-issue/11510/2 "2020-06-07T22:28:42Z")

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Hey @Katherek, it could help a lot if you made a Playground 😛

There are some Playgrounds with attachToBone in this post: [ArcRotateCamera's Radius affects the Rotation/Position of attachToBone Meshes](https://forum.babylonjs.com/t/arcrotatecameras-radius-affects-the-rotation-position-of-attachtobone-meshes/10524/5)

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