# AudioEngineV2 - How to attach sound to mesh in a new way

**URL:** <https://forum.babylonjs.com/t/audioenginev2-how-to-attach-sound-to-mesh-in-a-new-way/57027>\
**Category:** Questions\
**Tags:** audio, sound\
**Created:** [March 10, 2025, 6:18pm UTC](https://forum.babylonjs.com/t/audioenginev2-how-to-attach-sound-to-mesh-in-a-new-way/57027 "2025-03-10T18:18:01Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![MackeyK24](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mackeyk24/32/3741_2.png) [@MackeyK24](https://forum.babylonjs.com/u/MackeyK24)\
**Post date:** [March 11, 2025, 10:03pm UTC](https://forum.babylonjs.com/t/audioenginev2-how-to-attach-sound-to-mesh-in-a-new-way/57027/17 "2025-03-11T22:03:23Z")

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> [@gorenje](#):
>
> Particularly frustrating is that [playground examples](https://playground.babylonjs.com/#4ZG2UY#37) work in the same browser, in the same WebXR (Quest3s) environment yet my code does not work. And then I read that legacy code is automagically supported in the playground yet not by default using the new version of BabylonJS.
> 
> The `audioEngine: true` option on the engine simply doesn’t not work for me.

Yo @gorenje … I started another thread about [audioEngine: true not working](https://forum.babylonjs.com/t/legacy-audio-engine-enabled-not-working/57059)

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