When adding a URL texture, “blob” is added to it. This keeps the project from working. Is it possible to avoid this?
Can u ask why it keeps the project from working?
When adding textures to materials, the following happens: one texture can be used in several materials, and the babylon duplicates the same texture as many times in how many materials it is used. When duplicating textures, a ‘blob’ is added. This heavily loads the project and causes long downloads.
the blog should be released right after. so, it is creating the blobs but releases them right after. Do you have any memory leaks involving those blobs?