# Babylon as game server - questions

**URL:** <https://forum.babylonjs.com/t/babylon-as-game-server-questions/30834>\
**Category:** Questions\
**Created:** [May 29, 2022, 5:23pm UTC](https://forum.babylonjs.com/t/babylon-as-game-server-questions/30834 "2022-05-29T17:23:42Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Beedle](https://avatars.discourse-cdn.com/v4/letter/b/c89c15/32.png) [@Beedle](https://forum.babylonjs.com/u/Beedle)\
**Post date:** [May 29, 2022, 5:23pm UTC](https://forum.babylonjs.com/t/babylon-as-game-server-questions/30834/1 "2022-05-29T17:23:42Z")

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Hello everyone,

I’m building a multiplayer game that can host 60+ players.  
I’m using Godot Engine for the frontend and I’m _planning_ to use Babylonjs for the backend/physics engine.

Here are some questions:

- I’m designing the levels in Blender. Is there a way to autoimport blender collision in Babylonjs?

- How to individually add collision boxes/shapes to my model or world?

- Help me understand NullEngine. NullEngine is pretty much the babylonjs engine without the gui/webgl right? Meaning, that I can have a NavMesh and I can have an object move tru’ a NavMesh and get the data or position of that object in the console (or anywhere where I’m logging the data).

Thank you

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**Author:** ![rdw1](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/rdw1/32/9212_2.png) [@rdw1](https://forum.babylonjs.com/u/rdw1)\
**Post date:** [May 30, 2022, 11:33am UTC](https://forum.babylonjs.com/t/babylon-as-game-server-questions/30834/2 "2022-05-30T11:33:14Z")

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Hello and welcome! I can only speak about the `NullEngine`:

It’s basically BabylonJS in “headless” mode. That is to say, it does everything Babylon does internally except for the actual “rendering” part. As far as I understand, it’s intended for server-side rendering.

See also: [Running Babylon.js on a server](https://doc.babylonjs.com/advanced_topics/serverSide)
