# Babylon equivalent of Unity's Camera.WorldToScreenPoint

**URL:** <https://forum.babylonjs.com/t/babylon-equivalent-of-unitys-camera-worldtoscreenpoint/28832>\
**Category:** Questions\
**Tags:** camera\
**Created:** [March 28, 2022, 4:15pm UTC](https://forum.babylonjs.com/t/babylon-equivalent-of-unitys-camera-worldtoscreenpoint/28832 "2022-03-28T16:15:15Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![Vortex](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/vortex/32/26844_2.png) [@Vortex](https://forum.babylonjs.com/u/Vortex)\
**Post date:** [March 28, 2022, 4:15pm UTC](https://forum.babylonjs.com/t/babylon-equivalent-of-unitys-camera-worldtoscreenpoint/28832/1 "2022-03-28T16:15:15Z")

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Does Babylon have an equivalent of Unity’s [Camera.WorldToScreenPoint](https://docs.unity3d.com/ScriptReference/Camera.WorldToScreenPoint.html)?

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**Author:** ![Null](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/null/32/1947_2.png) [@Null](https://forum.babylonjs.com/u/Null)\
**Post date:** [March 28, 2022, 4:17pm UTC](https://forum.babylonjs.com/t/babylon-equivalent-of-unitys-camera-worldtoscreenpoint/28832/2 "2022-03-28T16:17:31Z")

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This feels similar to the [Vector3 | Babylon.js Documentation](https://doc.babylonjs.com/typedoc/classes/babylon.vector3#project) Project method of the Vector3 class.

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**Author:** ![Vortex](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/vortex/32/26844_2.png) [@Vortex](https://forum.babylonjs.com/u/Vortex)\
**Post date:** [March 28, 2022, 7:02pm UTC](https://forum.babylonjs.com/t/babylon-equivalent-of-unitys-camera-worldtoscreenpoint/28832/3 "2022-03-28T19:02:55Z")

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Thanks! What should I use for the `world` and `transform` parameters? The docs aren’t very clear about their usage.

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**Author:** ![MackeyK24](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mackeyk24/32/3741_2.png) [@MackeyK24](https://forum.babylonjs.com/u/MackeyK24)\
**Post date:** [March 28, 2022, 8:21pm UTC](https://forum.babylonjs.com/t/babylon-equivalent-of-unitys-camera-worldtoscreenpoint/28832/4 "2022-03-28T20:21:15Z")

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FYI… I use Vector3.Project and Vector3.Unproject

 ![Screen Shot 2022-03-28 at 10.20.10 AM](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/d/9/d976d9e5aab7abc4bebd9a85c5a284d6bfcc11bd.png)

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<div class="post-metadata">

**Author:** ![Vortex](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/vortex/32/26844_2.png) [@Vortex](https://forum.babylonjs.com/u/Vortex)\
**Post date:** [March 29, 2022, 12:52pm UTC](https://forum.babylonjs.com/t/babylon-equivalent-of-unitys-camera-worldtoscreenpoint/28832/5 "2022-03-29T12:52:06Z")

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Thanks!
