# Babylon graphic is no longer being rendered all of a sudden

**URL:** <https://forum.babylonjs.com/t/babylon-graphic-is-no-longer-being-rendered-all-of-a-sudden/40656>\
**Category:** Bugs\
**Created:** [May 10, 2023, 11:55am UTC](https://forum.babylonjs.com/t/babylon-graphic-is-no-longer-being-rendered-all-of-a-sudden/40656 "2023-05-10T11:55:52Z")\
**Posts on this page:** 1\
**Showing post:** 7

<div class="post-metadata">

**Author:** ![CodingCrusader](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/codingcrusader/32/29857_2.png) [@CodingCrusader](https://forum.babylonjs.com/u/CodingCrusader)\
**Post date:** [May 10, 2023, 12:12pm UTC](https://forum.babylonjs.com/t/babylon-graphic-is-no-longer-being-rendered-all-of-a-sudden/40656/7 "2023-05-10T12:12:25Z")

</div>

I miss in your code where your scene is loaded “scene = createSzene();”

```auto
       let engine = new BABYLON.Engine(canvas, true, {
            preserveDrawingBuffer: true,
            stencil: true
        });
        let scene = createScene();

        engine.runRenderLoop(function () {
            if (scene) {
                scene.render();
            }
        });

```

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