I’m having an issue that when i put different size of meshes side by side, get me a weird behavior,
that one mesh goes into another, partially i know what is causing this this, happens when the creation in webGL, for example when o try to create some mesh with dimensions (1.0, 1.0, 1.0), my world matrix result in the min (-.5, -.5, -.5) and the max(.5, .5, .5), but i don’t know if there’s a way to fix this and stop do this behavior.
I put an example what i’m telling in the link bellow
I’ll be very grateful if someone can help me!!