Babylon js mesh different sizes side by side

I’m having an issue that when i put different size of meshes side by side, get me a weird behavior,
that one mesh goes into another, partially i know what is causing this this, happens when the creation in webGL, for example when o try to create some mesh with dimensions (1.0, 1.0, 1.0), my world matrix result in the min (-.5, -.5, -.5) and the max(.5, .5, .5), but i don’t know if there’s a way to fix this and stop do this behavior.
I put an example what i’m telling in the link bellow

I’ll be very grateful if someone can help me!!

Hi @Gad_ask and welcome to the forum. Very generally meshes are positioned based on their center and are created with their center at (0,0,0). So a box of size 1 runs from -0.5 to 0.5.

To position two boxes side by side you can position one at (0,0,0) and the other at (1,0,0)

See Position A Mesh | Babylon.js Documentation

@JohnK Thank man very much for this link, have a lot of good things that could be useful for me, thank you man!!