Hi, I just need really quick help with this;
when I use BABYLON.Matrix.Use64Bits = true;
I get this:
Uncaught TypeError: Cannot set property Use64Bits of function e(){this._isIdentity=!1,this._isIdentityDirty=!0,this._isIdentity3x2=!0,this._isIdentity3x2Dirty=!0,th...<omitted>...)} which has only a getter
But it works in the playground.
That is because it is only a getter
It doesn’t work on the playground, it simply doesn’t fail. To get this to work you will need to use the SetMatrixPrecision
function on the PerformanceConfigurator
(which is a hidden public class), or use the useHighPrecisionMatrix
option when constructing the engine (which will be the best way to achieve that)
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Thanks so much I saw it in the documentation under engine options