# Babylon mesh flickering/flashing bug

**URL:** <https://forum.babylonjs.com/t/babylon-mesh-flickering-flashing-bug/39493>\
**Category:** Bugs\
**Created:** [March 30, 2023, 9:19pm UTC](https://forum.babylonjs.com/t/babylon-mesh-flickering-flashing-bug/39493 "2023-03-30T21:19:21Z")\
**Posts on this page:** 1\
**Showing post:** 9

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**Author:** ![Tim\_Cruz](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/tim_cruz/32/31079_2.png) [@Tim\_Cruz](https://forum.babylonjs.com/u/Tim_Cruz)\
**Post date:** [April 3, 2023, 1:10am UTC](https://forum.babylonjs.com/t/babylon-mesh-flickering-flashing-bug/39493/9 "2023-04-03T01:10:42Z")

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> [@WebGPU snapshot rendering mode causes flickering](https://forum.babylonjs.com/t/webgpu-snapshot-rendering-mode-causes-flickering/27963):
>
> When I try enabling snapshot rendering mode on any scene (engine.snapshotRendering = true;) I get this flickering, followed by my whole OS freezing and having to restart. I can reproduce on this playground link: [https://playground.babylonjs.com/?webgpu#SYQW69#951](https://playground.babylonjs.com/?webgpu#SYQW69#951) See video: I’m using Chrome Canary (Version 101.0.4909.0 (Official Build) canary (64-bit)) on Windows. I don’t see this bug on other computers I’ve tried, so I’m assuming it’s maybe a WebGPU/GPU driver/Chrome bug? I don’…

I think you’re bang on. If it is a driver bug, what is the remedy?

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