# Babylon Sandbox vs. Standard Import - \>35 FPS difference

**URL:** <https://forum.babylonjs.com/t/babylon-sandbox-vs-standard-import-35-fps-difference/22967>\
**Category:** Questions\
**Tags:** sandbox\
**Created:** [August 10, 2021, 3:49pm UTC](https://forum.babylonjs.com/t/babylon-sandbox-vs-standard-import-35-fps-difference/22967 "2021-08-10T15:49:58Z")\
**Posts on this page:** 3\
**Page:** 2

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**Author:** ![roland](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/roland/32/38940_2.png) [@roland](https://forum.babylonjs.com/u/roland)\
**Post date:** [August 11, 2021, 3:41pm UTC](https://forum.babylonjs.com/t/babylon-sandbox-vs-standard-import-35-fps-difference/22967/21 "2021-08-11T15:41:00Z")

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Yo man! I am happy to hear that 👍

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**Author:** ![douglasg14b](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/douglasg14b/32/19926_2.png) [@douglasg14b](https://forum.babylonjs.com/u/douglasg14b)\
**Post date:** [November 27, 2021, 10:45pm UTC](https://forum.babylonjs.com/t/babylon-sandbox-vs-standard-import-35-fps-difference/22967/22 "2021-11-27T22:45:41Z")

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You can avoid Vue injecting reactive properties by setting `_isVue = true` on your scene class/object (ie. Whatever you are using to wrap babylon).

This was a pretty easy solution for me.

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**Author:** ![roland](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/roland/32/38940_2.png) [@roland](https://forum.babylonjs.com/u/roland)\
**Post date:** [November 28, 2021, 11:29am UTC](https://forum.babylonjs.com/t/babylon-sandbox-vs-standard-import-35-fps-difference/22967/23 "2021-11-28T11:29:19Z")

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I didn’t know about this option and it’s a clear winner when someone can’t handle the reactive properties correctly, no questions 😃 😃 😃 My solution was created to control the scene from any source (we use sensors to control the scene) so I started with the messaging stuff with no Vue reactivity problems in mind. And we wanted loose coupling between the frontend framework and BJS so we can switch it easily. And it also solves the reactivity problem. 🙂

Thanks for sharing!

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