Babylon Toolkit: Havok Vehicle Physics System

Blakefield Havok Vehicle Physics Demo (Beta)

Braselton Havok Vehicle Physics Demo (Beta)

Parkcity Havok Vehicle Physics Demo (Beta)

All Powered By: The Babylon Toolkit

14 Likes

It’s very cool to drive the car. I would have seen a little more power in the car to get stronger recovery after a handbrake stroke. But otherwise it’s nice.

This is really cool only issue so far is dancing on one of the rear wheel

The controls feel very good, good job!

Impressive!

not sure if the track is sticky or i just can’t keep my rpms up

really nice

Its a Beta. I had to create all the arcade type physics from scratch using just RigidBody and 4 spherical shapecast.

I was able to create a Need For Speed style driving system. I am still working several things.

1… The track mesh colliders has EDGE SEAMS and some spots on track cause problem. I am working on a smooth barycentric smoothing of the track mesh normals to help smooth that out.

2… The suspension system. I am always tuning the suspension system, going for the NFS look and feel

3… Overall STABLE ANTI FLY-AWAY so that cars stay on track and other high speed physics forces do send the car flipping way up in the air

Plus tons of other shit.

But not fo just a RigidBody using a ConvexHull in the shape of the Vehicle Chassis and 4 Havok Spherical Shapecast to represent the 4 wheel colliders. That I use to POLYFILE Ammo.js/Bullet btRaycastVehicle class. But using the Havok Babylon Plugin.

5 Likes

Wow! This is impressive! I love the controls. Audio is pretty good as well. Nice work!