Babylon Unity toolkit with vision pro transient pointer input?


How do we use the transient pointer input for the vision pro in the unity toolkit?
@MackeyK24 is this implemented in the toolkit. I’ll be buying the pro features too!


I don’t know much about vision pro

Looks like those interactions on the vision pro work by default in the Default WebXR Experience Helper. Do you think the Unity UI would also just work by default then?

I afraid there is some kind of disconnect. The toolkit only exports gltf scene hierarchy. Then I recreate any functionality at runtime. At no time are you ever running any Unity Code, Shaders or UI

It all BabylonJS …. I just use the Unity Editor and Eco System to export interactive GLTF content