BabylonCrafter - Game CMS

Although I am moving slowly on this project, I wanted to show what is in progress. My old projects were very much about creating a game editor. But now I am creating an editable game using mods to create different types of games by adding/activating mods.

It’s a CMS. Building a game becomes easier because it’s already done. Just modify it to build your game, rather than building it from scratch or using an editor.

Other developers can create additional modules to develop their game or simply edit the existing one.

Here are some pictures of the menu, profile… I don’t have much more to show at the moment, but I’ll show more later.

Login

Player Profile

Game options/settings menu

10 Likes

That’s a very cool idea! Not having to build something from scratch is great for my terrible game design skills :rofl:

3 Likes

Nice! A CMS-like game builder really sounds like a bold project. I hope you will be able to make it through.
Now, admit you’ve just been quickly changing the background image before posting to match the space theme of the v5 launch :wink: :rocket: :space_invader:… while I’m still wondering how I can possibly make anything in such a short time :thinking: :crazy_face:

1 Like

Basically, it’s been 2 years that I use this image in the background. However I am not making a spatial type game. The planet represents the big world in which we land.
Basically, the login : we are in space, then when we are connected we see the planet, then when we go to play, we land on the earth of this planet. (that means that for future evolution of the game, I imagine being able to choose the planet we want to land)

I grant you that it is an ambitious project. A long job. But I will get there thanks to all my past experience.

So you’re just lucky. May be a good time to play the lottery :wink:

1 Like

Oh no because the money don’t want me. :slightly_smiling_face:

1 Like

Some progress of CMS BabylonCrafter. There is still a lot of work to do.

Login


Profil

Administration

Modules

Game

Pause menu

4 Likes

Amazing progress @Dad72 !!!

1 Like

Some CMS progress. The ground progresses slowly. There I made the heigtmap of the terrain and the paint editor with the mixMaterial material. That works well.

2 Likes

so you can brush the texture. Can you also brush the heightmap?

No, the heightmap, I did it with Sketchbook and a bit of photoshop.
Here I only paint the miixTextures with RGBA values

Did you just say ‘only’? That’s already really really cool. I luv it. :smiley:

1 Like

Here is a playground I made for those who would be interested.

[Updated V3] https://www.babylonjs-playground.com/#1OQFOC#91

2 Likes

Can’t wait for this to come out. I have been contemplating converting an older project to Babylon but its going to need modules like that terrain painter :slight_smile: very cool

1 Like

Yes, the terrain painter is awesome.
Do you believe it would be possible to also brush the heightmap, or not?
Similar to what you can do, i.e. with the cry engine.
I am not sure if you can also do it in unity or unreal?
In any case, I believe (if by any means possible), that would be just an amazing adding, would’nt it?

Yes it is possible to create a terrain by painting a heightmap in real time. I had thought about it but there was some problem with this choice. I had done it with classes to raise mountains, dig, make ramps, holes, but I removed all that.

Why ?
I’m using 3ds max to create the scene with the terrain. If I update the scene and modify the terrain with Babylon, all the modifications made with 3ds max to re-export would cause the modifications made via Babylon to be lost.

Otherwise I would have had to be able to create the whole scene via Babylon, which amounted to creating a complete scene editor.

My choice was to create a game that could be edited, customizable with some tools and modules. I didn’t want to redo an editor who created a game.

But if there is anyone who likes this idea of ​​creating a terrain by painting a heigtmap, I found that is done with Babylon

https://tutsplus.github.io/flight-arcade-demos/terrain_demo/terrain_demo.html

3 Likes

Small progression of the land that I started to paint. I also added GUI info player (pseudo, health, damage, credits).
I also started the avatar generator (still in progress)
I also made some various optimizations in the code, many fixes, improvements in the editor part that I can’t show in picture. But everything is on the right track.

UnderWater view

Avatar generator

5 Likes