# Babylonjs + Typescript + glTF Loader + webpack revisited

**URL:** <https://forum.babylonjs.com/t/babylonjs-typescript-gltf-loader-webpack-revisited/52>\
**Category:** Questions\
**Created:** [December 8, 2018, 7:05pm UTC](https://forum.babylonjs.com/t/babylonjs-typescript-gltf-loader-webpack-revisited/52 "2018-12-08T19:05:39Z")\
**Posts on this page:** 1\
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**Author:** ![derelict](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/derelict/32/36_2.png) [@derelict](https://forum.babylonjs.com/u/derelict)\
**Post date:** [December 8, 2018, 7:20pm UTC](https://forum.babylonjs.com/t/babylonjs-typescript-gltf-loader-webpack-revisited/52/3 "2018-12-08T19:20:56Z")

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Well, would you look at that! doing the complete `import 'babylonjs-loaders';` seems to do the trick. still getting a 0 vertices count on the new scene, but definitely gives me more to play with and now completes loading without error. Might be worth a mention in the docs somewhere as webpack setups are getting more and more common these days; I forget where I even saw the initial setup but would be glad to recommend a note to be added if I run across it again.

Hopefully that clears it for anyone else encountering this stumbling block. Thanks so much for your quick reply, and for the engine itself!

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