# BabylonJS Vram usage versus Unity

**URL:** <https://forum.babylonjs.com/t/babylonjs-vram-usage-versus-unity/3437>\
**Category:** Questions\
**Created:** [May 22, 2019, 8:14am UTC](https://forum.babylonjs.com/t/babylonjs-vram-usage-versus-unity/3437 "2019-05-22T08:14:07Z")\
**Posts on this page:** 1\
**Showing post:** 94

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**Author:** ![trevordev](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/trevordev/32/16_2.png) [@trevordev](https://forum.babylonjs.com/u/trevordev)\
**Post date:** [June 12, 2019, 11:28pm UTC](https://forum.babylonjs.com/t/babylonjs-vram-usage-versus-unity/3437/94 "2019-06-12T23:28:02Z")

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@Escobar it looks like all the loaders in babylon (dds, ktx, env) all work off a single file with multiple images. jpg/png are the exception. Would it be okay if I require your images be packed into a single file? Ill try to make an example on how to do this.

Similar discussion happened for ktx here: [KTX texture problem](https://forum.babylonjs.com/t/ktx-texture-problem/277/11)

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