Basic question about rotation

Hi,
i’m new in babylon. I want slow rotate my model on one axis. When I delete “newMeshes[0].rotation = new BABYLON.Vector3(0, 0);” in the model loading I can’t rotate model in render loop. Can someone explain me why it work like that and show example how rotate models properly ?

my code:
const canvas = document.getElementById(“renderCanvas”); // Get the canvas element
const engine = new BABYLON.Engine(canvas, true); // Generate the BABYLON 3D engine

    const createScene = function () {
        // Creates a basic Babylon Scene object
        const scene = new BABYLON.Scene(engine);
        // Creates and positions a free camera
        const camera = new BABYLON.ArcRotateCamera("camera", -Math.PI / 2, Math.PI / 2.5, 15, new BABYLON.Vector3(0, 0, 0));
        camera.upperBetaLimit = Math.PI / 2.2;
        camera.attachControl(canvas, true);
        const light = new BABYLON.HemisphericLight("light", new BABYLON.Vector3(1, 1, 0));
        light.intensity = 1;

        const ground = BABYLON.MeshBuilder.CreateGround("ground", {width: 6, height: 6}, scene);

        BABYLON.SceneLoader.ImportMesh("", "src/", "monke.gltf", scene, function (newMeshes) {
            newMeshes[0].position = new BABYLON.Vector3(0, 1, 0);
         
          
        });

        BABYLON.SceneLoader.ImportMesh("", "src/", "monke.gltf", scene, function (newMeshes) {
            newMeshes[0].position = new BABYLON.Vector3(0, 1, 0);
            newMeshes[0].rotation = new BABYLON.Vector3(0, 0);

        });

        return scene;
    };

    const scene = createScene(); //Call the createScene function

    engine.runRenderLoop(function () {
            for (let i = 0; i < scene.meshes.length; i++) 
            {
                const mesh = scene.meshes[i];
                mesh.rotation.y += 0.01;

            }
            scene.render();
    });

    window.addEventListener("resize", function () {
            engine.resize();
    });

Hello ! You can have a look to this playground, it may help you : https://playground.babylonjs.com/#JUKXQD#4967

2 Likes

Vector3 has 3 parameters, not 2.

I would have replied the same but just before doing that, I quickly checked it and :drum:… - actually - it does work with just two (or even one). That’s BJS magic :magic_wand: I suppose :smiley: