# Bent Normal Map support

**URL:** <https://forum.babylonjs.com/t/bent-normal-map-support/64633>\
**Category:** Announcements\
**Tags:** material, pbr\
**Created:** [November 6, 2026, 11:50pm UTC](https://forum.babylonjs.com/t/bent-normal-map-support/64633 "2026-11-06T23:50:25Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![sebavan](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/sebavan/32/57_2.png) [@sebavan](https://forum.babylonjs.com/u/sebavan)\
**Post date:** [November 6, 2026, 11:50pm UTC](https://forum.babylonjs.com/t/bent-normal-map-support/64633/1 "2026-11-06T23:50:25Z")

</div>

Hello Babylon folks,

it has been so long I did not push a new feature in Babylon, I enjoyed a bit of time adding [Bent Normal maps](https://dev.epicgames.com/documentation/unreal-engine/bent-normal-maps-in-unreal-engine) support to our PBR materials both Lite and JS.

 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/3X/0/5/053b8f07f989cb839845660039247ac4c8ad774c.jpeg)

Doc is here: [Mastering PBR Materials | Babylon.js Documentation](https://doc.babylonjs.com/features/featuresDeepDive/materials/using/masterPBR/#bent-normal-reflection-occlusion)

with [demo](https://playground.babylonjs.com/#8N2ROI#5).
