# Best Approach for Displaying Dynamic Sensor Values in Babylon.js

**URL:** <https://forum.babylonjs.com/t/best-approach-for-displaying-dynamic-sensor-values-in-babylon-js/51015>\
**Category:** Questions\
**Created:** [June 3, 2024, 8:08am UTC](https://forum.babylonjs.com/t/best-approach-for-displaying-dynamic-sensor-values-in-babylon-js/51015 "2024-06-03T08:08:08Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![wulf11](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/wulf11/32/2196_2.png) [@wulf11](https://forum.babylonjs.com/u/wulf11)\
**Post date:** [June 25, 2024, 3:30pm UTC](https://forum.babylonjs.com/t/best-approach-for-displaying-dynamic-sensor-values-in-babylon-js/51015/6 "2024-06-25T15:30:14Z")

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If anyone is in need, I created a simple to use **HighPerformanceTextRenderer** class which might help you out 🤓

The playground features a 32x32 matrix of text elements that updates with random strings at regular intervals. The `HighPerformanceTextRenderer` class uses instanced meshes and a custom shader (uv manipulation) for efficient real-time text updates. You can check it out here:

> **[Babylon.js Playground](https://playground.babylonjs.com/#NXA1HE)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

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