# Best way to recreate the star from the image

**URL:** <https://forum.babylonjs.com/t/best-way-to-recreate-the-star-from-the-image/43276>\
**Category:** Questions\
**Created:** [August 13, 2023, 6:41pm UTC](https://forum.babylonjs.com/t/best-way-to-recreate-the-star-from-the-image/43276 "2023-08-13T18:41:23Z")\
**Posts on this page:** 1\
**Showing post:** 15

<div class="post-metadata">

**Author:** ![roland](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/roland/32/38940_2.png) [@roland](https://forum.babylonjs.com/u/roland)\
**Post date:** [August 14, 2023, 10:52am UTC](https://forum.babylonjs.com/t/best-way-to-recreate-the-star-from-the-image/43276/15 "2023-08-14T10:52:04Z")

</div>

> [@mawa](#):
>
> Like the Guy who absolutely wants to push his feature

@mawa already the Ribbon is being infected by GreasedLine… 🙈

> [@GreasedLine Disabing LookAt](https://forum.babylonjs.com/t/greasedline-disabing-lookat/43269/5):
>
> Hello! It seems it can work. I’ve used a Ribbon to draw the mesh and applied a modified version of the GreasedLinePluginMaterial. The values are hardcoded for the given mesh for now. const myPoints = [new BABYLON.Vector3(.1, -6, 0), new BABYLON.Vector3(.1, 6, 0),] const myPoints1 = [new BABYLON.Vector3(.1, -6, 1), new BABYLON.Vector3(.1, 6, 1),] const mesh = BABYLON.MeshBuilder.CreateRibbon( …

> **[Babylon.js Playground](https://playground.babylonjs.com/#H1LRZ3%23309)**
>
> Babylon.js playground is a live editor for Babylon.js WebGL 3D scenes

---

_[View the full topic](https://forum.babylonjs.com/t/best-way-to-recreate-the-star-from-the-image/43276)._
