My project requires me at special points to rotate some mesh (Aircraft) down - the front (nose) has to travel the shortest rotation to reach anything that will let it gain speed, so “down”.
I have no idea how would I do this, after all, it can be in any number of positions so the required rotation will most probably be a composite of multiple axes. Any good ideas/tools inside Babylon to use?
I don’t think I can get away with simple rotation in one axis in [pic] you see one of the possible scenarios where an X and Y rotation is required. I cannot just stick it to any axis unless you are suggesting some relative one I don’t understand.
With this, I can get the difference between the horizontal coordinates of those 2 points and therefore get the idea of where the aircraft is pointing. After that, it’s only a matter of mixing global rotations in a good ratio.