# BJS thirdPerson controller

**URL:** <https://forum.babylonjs.com/t/bjs-thirdperson-controller/51096>\
**Category:** Questions\
**Created:** [June 6, 2024, 4:23am UTC](https://forum.babylonjs.com/t/bjs-thirdperson-controller/51096 "2024-06-06T04:23:09Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![MackeyK24](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/mackeyk24/32/3741_2.png) [@MackeyK24](https://forum.babylonjs.com/u/MackeyK24)\
**Post date:** [June 26, 2024, 6:58am UTC](https://forum.babylonjs.com/t/bjs-thirdperson-controller/51096/3 "2024-06-26T06:58:23Z")

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Yo @waverider404

The [BJS Starter Content](https://github.com/BabylonJS/UnityExporter/tree/master/Editors/Unity/Assets) package is available here

This [Example Playground](https://playground.babylonjs.com/index.html?BabylonToolkit#V9AUOR) shows attaching a 3rd person player controller (From the starter content) at runtime to a player armature node that also has animation state and physics based character controller components attached (that were setup in unity editor at design time)

Also check out the boot camp videos:  
[https://forum.babylonjs.com/t/babylon-toolkit-boot-camp-videos](https://forum.babylonjs.com/t/babylon-toolkit-boot-camp-videos)

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