Black Artifacts at Sprite Edges

Hi Babylon-Community,
I’m creating couple of Sprites and using a Texture Atlas / Spritesheet to let them look differently. Those different textures actually are clean and sharp, but somehow in browser (PC & mobile) black artifacts/edges appear around the textures white border and make the sprites look “dirty”. (see picture)Foto 31.07.20, 09 07 36

Any suggestions? Thanks a lot!

Try to have a look at this: Linear filtering causing artifacts when rendering sprites with transparent background color

If it still does not work, I think we will need a repro in the PG to be able to help.