Blender export parent objects for glTF

When I export objects from Blender as a glTF and view them in the playground, I’m unable to select the parent objects in the inspector, only the child elements of each object. I’d like to do this so I can highlight each parent object for the user on click.

Is there something I can do in the export to allow selection of ‘Back wheels/Front wheels’ for example in the screenshot.


Thanks kindly for any help.


the objects you are mentioning are TransformNode and they do not have a physical existence, They are only a coordinate in space if you prefer. They cannot be picked as they don’t have geometry

Hopefully this makes sense :wink:

Ok thanks Delkatosh, I’m wondering if I can replicate them by creating a transparent object as their parent in Blender

Yep that would work!

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