# Blender to Babylon(glb) scale so random model's dimension == default babylon cube?

**URL:** <https://forum.babylonjs.com/t/blender-to-babylon-glb-scale-so-random-models-dimension-default-babylon-cube/10561>\
**Category:** Content creation (3dsMax, Maya, Blender, glTF)\
**Created:** [May 5, 2020, 9:04am UTC](https://forum.babylonjs.com/t/blender-to-babylon-glb-scale-so-random-models-dimension-default-babylon-cube/10561 "2020-05-05T09:04:51Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![HappyDev](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/happydev/32/2236_2.png) [@HappyDev](https://forum.babylonjs.com/u/HappyDev)\
**Post date:** [May 5, 2020, 9:04am UTC](https://forum.babylonjs.com/t/blender-to-babylon-glb-scale-so-random-models-dimension-default-babylon-cube/10561/1 "2020-05-05T09:04:51Z")

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What is the correct scale conversion if I’m exporting a blender model to glb so said model can have the same dimensions as a 1,1,1 cube created using the Meshbuilder ?

I have many models that I want to scale in blender so they match the default cube’s dimension.

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [May 5, 2020, 2:42pm UTC](https://forum.babylonjs.com/t/blender-to-babylon-glb-scale-so-random-models-dimension-default-babylon-cube/10561/2 "2020-05-05T14:42:41Z")

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Pinging @PirateJC

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**Author:** ![PirateJC](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/piratejc/32/1003_2.png) [@PirateJC](https://forum.babylonjs.com/u/PirateJC)\
**Post date:** [May 6, 2020, 9:08pm UTC](https://forum.babylonjs.com/t/blender-to-babylon-glb-scale-so-random-models-dimension-default-babylon-cube/10561/3 "2020-05-06T21:08:52Z")

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Hey @HappyDev,

Babylon’s world is in meters, so a unit of 1 is 1 meter.

You’ll want to make sure that Blender’s units is also set to meters if you want it to be 1:1. Otherwise you’ll have to do the scale conversion based on whatever you have set in Blender.

Here’s how you set the units in Blender:

Select the scene properties panel.  
 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/7/7e603ba2f37a885fa1229df507bcccb4cfee869e.png)

Then you can set the unit measurements accordingly. Here’s what I use to have a 1:1 representation in Babylon:  
 ![image](https://us1.discourse-cdn.com/flex024/uploads/babylonjs/original/2X/5/5441158223997d9735e475fcd368c10059397c61.png)

Unit Scale and Length are the things you’ll want to take into account.

Hope this helps!

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**Author:** ![Deltakosh](https://sea2.discourse-cdn.com/flex024/user_avatar/forum.babylonjs.com/deltakosh/32/26635_2.png) [@Deltakosh](https://forum.babylonjs.com/u/Deltakosh)\
**Post date:** [May 6, 2020, 10:05pm UTC](https://forum.babylonjs.com/t/blender-to-babylon-glb-scale-so-random-models-dimension-default-babylon-cube/10561/4 "2020-05-06T22:05:27Z")

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> [@PirateJC](#):
>
> Babylon’s world is in meters, so a unit of 1 is 1 meter.

Well technically Babylon.js has no unit at all. It uses whatever you define. If 1 means 1 meter then it is a meter. If 1 means 1 miles then it is a miles. It is up to the dev to define the reference
